![]() ![]() ![]() ![]() now ranks as 18th on the tier list, with his lowest position being 20th out of a pool of 38 to 39 characters. was later noted for having a very unfavourable matchup against Meta Knight, due to being too slow to allow his projectile game to take hold, as well as Meta Knight having an extremely long, safe recovery that is notoriously difficult to intercept. As Brawl's metagame began to advance, however, Meta Knight's incredible potential led to him becoming the most used character in the game's tournament scene by a large margin, with a notable part of each character's metagames involving how well they could handle the near-ubiquitous character. was considered among Brawl's best fighters, ranking sixth, owing to his long, safe recovery, powerful projectile game, and a number of excellent edgeguarding options. Faster characters with quick attacks are normally higher tier.Īn example of the collective playerbase's metagame affecting the tier lists can be seen in Brawl's tier list and its evolution over the years on the first tier list, R.O.B. Powerful but slow characters who are easily KOed are typically lower tiered. Metagames based on either the players' collective actions or a tournament organizer's rulesets can result in characters being ranked higher or lower on the tier list. In the tier lists, these decisions help to rank characters, based on how useful they may be in tournament matches shaped around these decisions. The metagame's current state involves what tactics, characters, stages, and other factors make up the most common "decisions" made in tournament play in other words, how the game is generally being played (fast, slow, powerful, combos, etc). 1.2 The character's individual metagameĪ character's standing on the tier list is based on a variety of factors:. ![]()
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